Archive for the ‘Posts’ Category

Posts turn table and demo video

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here is my demo reel of Suter a half man half rhino character. I had alot of fun creating this and for my first full character using zbrush I dont think its half bad. I am working on a few other projects with the lessons learned from this character.

Posts Suter (advanced character design)

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No where close to being finished but here is the update for the project. Thankfully I have a couple more weeks to work on it before I plan on rendering it. I am sculpting it in zbrush but I plan on rigging it in maya then posing it and then touching it all up in zbrush. I also want to get it to a point where I can see if I can put it in unreal engine. Kind of excited to see how far I can push myself in sculpting this. Finaly completed Or close to completed

 

 

 

Posts Half man Half Rhino

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Advanced character design class is so awesome, I was told to use animal elements and human elements for this character. I chose to go with a half man half rhino character.

Posts Trial and error, organic modeling

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My first dive into lip synching and zbrush for my organic modeling class, phew was it rough. This did not come easy to me at all I had to work my butt off but, it was fun.

 

Turn Table

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animation

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Posts Modeling the character head in organic modeling

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Its coming along slowly my teacher at Platt is awesome so this is looking better and better.

I have been having a blast getting this all put together. I have to finish the image map create a displacement map along with a bump map, then rig it and create blends (I believe that’s the term for the multiple modifications to the geometry for use in animations and lip sync). I am so happy with how the prelims are turnng out and I cannot wait to add hair to this guy. Don Tonnery is his name only because for the VO I am going to use my Sean Connery voice for his lines. I think it will be kind of funny. I should have done the khaki speech from Fight Club (the best movie on the planet and the book was snazzy as well).

Posts Zbrush beginning

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I have a couple of beginning with zbrush type of trials. the first one is my first sphere and play around with z brush, the second is a trial head created in maya for base and then played around in zbrush. The third my instructor gave me a arm and hand low poly maya file and then I brought it into zbrush and then detailed it a bit. I didnt go over board just because I am new to this program but trying to get down the making of fingernails and other wrinkle details and make it look believable.

Posts Sasha Turn Table

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I was digging on this the turn table, I even had fun making the studio and pedestal she stands on.Next up organic modeling and its going to be so much fun to take what I learned with this model and expand on it and letting my sculpting take over a bit (I havent sculpted in years probably suck again haha).

 

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Posts Walk Cycle

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This is my walk animation, not bad for my first. There are a load of lessons learned from this the instructor at Platt is awesome I cant say enough how much I am pleased with the classes and instructors at Platt. My instructor Steve is just awesome I love how he shows the work flow but the projects are open to the student to explore what was learned. The in class tutelage and video of his in class lectures are life savers. I remember the lecture from class but at the same time I can pause it at home and replay what I dont get while I am trying it out. Like for rigging I must have replayed it hundreds of times. If you want to learn modeling I highly recommend Platt college it is worth every penny

 

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oh and sorry the title screen is horribly long

Posts Almost completed with Sasha

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I have the walk its ok for my first walk in 3d (I have done some in 2d), the jump turned out good and then her landing and waving is pretty good. I have a bump map on her and I was playing around with transparency map for her hair (not too shabby for my first go). I dont think its all that good but, the lessons learned from this was enormous, I started with another character and then figured I would create her instead and am still happy with the choice I made. I learned alot about creating the face and think my next character will be a vast improvement. I cant wait for the advanced character class that is coming next. I am going to have to make a couple more rigs till I get comfy with it.

 

Posts Update to my character Sasha

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adding mage and texture to the character now. UV mapping her was pretty intense but I think I am getting the hang of it and cant wait to do another one after I complete this one. The more I do the better this gets and the more fun I have.

 

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