Archive for the ‘Posts’ Category

Posts Walk Cycle

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This is my walk animation, not bad for my first. There are a load of lessons learned from this the instructor at Platt is awesome I cant say enough how much I am pleased with the classes and instructors at Platt. My instructor Steve is just awesome I love how he shows the work flow but the projects are open to the student to explore what was learned. The in class tutelage and video of his in class lectures are life savers. I remember the lecture from class but at the same time I can pause it at home and replay what I dont get while I am trying it out. Like for rigging I must have replayed it hundreds of times. If you want to learn modeling I highly recommend Platt college it is worth every penny

 

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oh and sorry the title screen is horribly long

Posts Almost completed with Sasha

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I have the walk its ok for my first walk in 3d (I have done some in 2d), the jump turned out good and then her landing and waving is pretty good. I have a bump map on her and I was playing around with transparency map for her hair (not too shabby for my first go). I dont think its all that good but, the lessons learned from this was enormous, I started with another character and then figured I would create her instead and am still happy with the choice I made. I learned alot about creating the face and think my next character will be a vast improvement. I cant wait for the advanced character class that is coming next. I am going to have to make a couple more rigs till I get comfy with it.

 

Posts Update to my character Sasha

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adding mage and texture to the character now. UV mapping her was pretty intense but I think I am getting the hang of it and cant wait to do another one after I complete this one. The more I do the better this gets and the more fun I have.

 

Posts Character Design

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I have been doing a couple of differet characters trying to figure out which one will look better for the class project. Looks as if the female will be the easiest and let me concentrate on the texture and animation. I will try to post the other guy. This is Sasha I am UV mapping right now and will texture and animate it in the next couple of weeks. I also plan on doing same to commander kreg. I think I have a good way in dialing him in. I got caught up in details and just messed up the poly count.

Posts Lab video (Final project for dynamics lab).

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The final video for my dynamics lab. There a quite a few mistakes but, I am happy how the newton pendulum turned out. I added a hinge swing and gravity to the spheres. I pulled one and let it swing into action and let the dynamics take over. I created a storyboard before hand and then developed the scene in maya. The only change is the original was supposed to be Dr.Frankensteins lab, kind of afer med school all nice and clean before the idea of creating life made him a bit mad. I couldnt see everything through the glass and it made renduring a pain so I was joking with the instructor about making this the invisible man’s lab. I was rendering and then I thought how my joke actually would make sense so I changed it.

 

I really like how it turned out.

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Posts Some new additions to the lab

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Yup this is really fun I added my artwork on some picture frames and tall curtains.

 

Posts Lab Update:

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Yes this is so much fun I have added a bunch of new stuff to lab. Fire in the fireplace,Lightning, light fixture over table, and curtains

Posts The Laboratory

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My dynamics class is pretty cool but, is taking some work on my part. Usually I am really good right off the bat with anything artistic (not bragging just usually how it is) but dynamics is kind of a challenge and actually kind of fun figuring it out. I am almost done modeling the lab, still need to model the curtains, a sink and towel rack, and get all the dynamics going. I just have a hard time getting the smoke looking ok inside the distiller.

When I get a chance I will post some more and maybe post the storyboard, also the final video. I am going to have a lighting bolt/electrical bolt shooting between the copper deals in the back behind the table. My favorite part of this is the way the cieling lamps came out and the lightning cylinders came out. The fireplace logs are really cool and the texture came out awesome and once I place fire they will be seen. I dont think I am doing to bad since I have only been doing this for a couple of months and am getting pretty confident in my work. I am also (at home) starting a new project modeling a Lamborgini, I wanna see how detailed I can get with a real work item. I will start posting that project probably this weekend.

 

This is an earlier version with the daylight lighting scheme on I am pretty thrilled with the detail on the railing and well the cirular stairway. I am just happy over all oh and you can see the first version of the table. I recently changed it in a bid to make it look a bit more art deco (one of my favorite artistic style).

 

 

Posts animated logo for school

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I put my tumbler on two planes, this was a fun project and class. This is last week and even though I am sad its over I am super excited about what do I learn next.

Posts Final Tumbler output

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I worked so hard on this and I think it turned out alright for my first one. I have to really hit the books and work hard to get supreme at this and I will. If I push myself like I have been doing in a year I should be in a pretty good spot and its when I get out of school.

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